For over 10 years I’ve been developing and playing Location Based Games with groups in my event company Living Story.
In 2010 I started Tempeest together with 4 other companies, focusing on pervasive games. In 2013 we launched Lost in Time.
Together with DoornRoos imagineers, I developed The Nature Game in 2016, together with Danny van der Voorden and Karen Sikkema from Oliv Games, who also both worked on Lost in Time.
(2016)
Higly interactive location based game in Nature. Launched in May 2016 in National Park De Hoge Veluwe .
Game Concept & Game Design. Lead Game Development.
Lost in Time, is a thrilling citygame. Using your iPad as a Time Machine, you walk through the city travelling to different moments in the past. In your attempt to find Thijmen – a young hacker who stole a timemachine from the professor – you encounter people that need your help. You help saving a young boy who got stuck in a burning home during the city fire in 1253, or you save a farmer from selling his last cow to a cheating cheese weigher in 1844.
Dig Around is a location-based game for iPhone & iPad, using it as a device to discover and excavate acheological finds ond their actual location.